© 2008 Steinwall Inc.
DESIGN RULES OF THUMB FOR PLASTIC PART DESIGN

Each plastic part is unique. To follow all the "Rules of Thumb" that the plastic industry develops would probably not result in the desired design. The rules listed below are simply a starting place for designers.

This listing is not complete or thorough. "Rules of Thumb" spell out the ideal world for plastic molding. This could result in a very expensive mold. Trade-offs might be necessary to bring benefits in-line with the project's budget. Steinwall engineers are available for early design meetings. It is at this beginning stage that the trade-offs can be effective. Call on us to help.

 

WALLS
  • Should have a uniform wall thickness throughout the whole design: Core out thick sections.
  • Must have draft - a good starting point is at least one degree of draft for every inch (.0175 per 1"). Any draft angle is better than no draft angle.
  • Texture - 1 1/2 degree draft for .001" texture depth.
  • If nominal wall must change, the change should be gradual and should not exceed 15% of the nominal wall.
  • Expect a flowline on a smooth surface when plastic flow came from a textured surface. (Opposite the gates and holes.)
  • Typical wall thickness ranges from .060" to .125". However, molding is possible with wall thicknesses of .020" to 1.50" depending on material.
RADIUS
HOLES
BOSSES
CAVITIY IDENTIFICATION
WELDLINES
RIBS
The definition of a successfully molded part is - "a part which performs its intended function within the limits of the achievable properties of the chosen raw material."